Abstract: This study aims to explore the effects of playing online games on stimulating second language
acquisition among EFL students in Saudi Arabia. The absolute number of participants represents 34
EFL students who voluntarily do an online questionnaire. Whereas three of these participants are
chosen to be observed and interviewed voluntarily as well. Findings show that online games cause
notable effects on stimulating second language acquisition. Especially, on the four skills: reading,
writing, listening, and speaking. These effects vary from one EFL student to another, depending on
playing time, types of games, and student’s age and English level.
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