Abstract: The objective of research is to analyze educative values contained in the activity of Mangkubumen
Dolanan Bocah (Mangku Dolah). Mangku Dolah is a program launched by Kelurahan Mangkubumen
Government as a media used to provide educative values and to inculcate leadership character into
children through traditional games. The method employed in this research was descriptive qualitative
one with case study analysis technique. Data sources were obtained through primary and secondary
data. Primary data derived from direct interview and field observation. Secondary data was obtained
from such documents as Monographic Data of Kelurahan, journals, and books. Informant selection
was carried out using purposive sampling method. To improve data validity, method triangulation
technique was used. The result of discussion shows that (1) traditional game can be used as a media
for children to interact with each other through playing together, (2) traditional game can be utilized
as a medium of socialization for the children, particularly to inculcate educative values. AGIL
(Adaptation, Goal Attainment, Integration, and Latency) scheme was used as the analysis unit to see
the Mangku Dolah process. Through a well-planned system, educative values contained in traditional
game can be reactivated and introduced to modern children.
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