Abstract: This development research aims to explain the feasibility, practicality and effectiveness of boi-boian
games traditional with a STEM approach to improve cognitive abilities and social emotional
intelligence of children with group B Kindergarten. This development research uses the ADDIE
(Analysis, Design, Development, Implementation, Evaluation) model developed by Robert Maribe
Branch. The subjects of the research were 30 kindergarten children aged 5-6 years from Permata Bunda
Kindergarten, Mambaul Ulum Kindergarten and Kepuh K Shipping TK DWP. Data collection
techniques using interviews, observation and questionnaires. Results of this research indicate that: (1)
the results of media validation obtained a value of 3.75 in the very valid category, the results of the
guidebook validation obtained a value of 3.78 in the very valid category, the material validation
obtained a value of 3.73 in the very valid category, and validation. RPPH obtained a value of 3.56 with
a very valid category; (2) the practicality results from the implementation of learning in the first
meeting got a percentage of 75% and the second meeting got a percentage of 94% in the well-executed
category, while the children's activities at the first meeting got a percentage of 77% and the second
meeting got a percentage of 94% with the active category; (3) the results of the effectiveness of the
use of traditional Boi-boian games on children's cognitive abilities obtained an n-gain value of 0.67 in
the moderate category, and the use of traditional Boi-Boian games on children's emotional social
intelligence obtained an n-gain value of 0.66 in the moderate category. Thus, it can be concluded that
the traditional Boi-boian game can be used as an innovative medium in Kindergarten Group B in
improving children's cognitive abilities and social emotional intelligence. |