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ISSN : 2581-5148

Title:
DEVELOPMENT OF ANDROID-BASED PUZZLE ADVENTURE GAME MEDIA IN ACCOUNTING SUBJECT TO IMPROVE STUDENTS' CRITICAL-THINKING SKILLS AT SMK NEGERI 1 JUWIRING

Authors:
Sri Widi Lestari , Leo Agung and Akhmad Arif Musadad

Abstract:
This research aims to produce a valid, practical and effective android-based puzzle adventure game media to improve students' critical-thinking skills in the accounting subject with the taxation subject matter. This research is a research and development using the ADDIE development model covering the stages of Analysis, Design, Development, Implementation, and Evaluation. The testing of the media, learning instruments, materials and critical-thinking skills were conducted on the eleventh grade of SMK Negeri 1 Juwiring. The trial design of this research used One-Group Pretest-Posttest Design. The results showed that the average percentage of the feasibility value of the lesson plan is 80.12%, the material 82.9%, the media 89.6% and the critical-thinking skills instrument 87.4% with the very feasible criteria. The use of an android-based puzzle adventure game media in a small-scale trial obtains an average score of 86.45% from teachers and students with the very practical criteria. The Android-based puzzle adventure game media is effective in improving critical-thinking skills, indicated by differences in students' critical-thinking test results from 78.12 to 89.68. These results demonstrate that the Android-based puzzle adventure game media developed has valid, practical and effective criteria for improving students' critical-thinking skills.

Keywords:
Learning Media, Puzzle Adventure Games, Android, Critical Thinking

DOI:
http://dx.doi.org/10.37500/IJESSR.2020.30311

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