Abstract: Research aims to determine the feasibility of learning media interactive based problem solving on the
bank's materials, non-bank financial institutions (LKBB) and central banks in state senior high
school 9 Tanjung Jabung Timur. The research method used is research and Development (R & D)
using Model 4D (Define, Design, Develop, and Disseminate). Data is obtained from validation
questionnaires assessed by material experts and media experts. The type of data resulting from the
study is qualitative data assessed according to the assessment category regarding the problem-based
interactive media products. Research results that based on expert assessment of the material with
average score 3.58 and a percentage of 89.58% fulfilled very well and the assessment of media
experts with average score 3.6 with a percentage 89.06% category very decent. Based on the expert
assessment of the material and media expert that the learning media interactive based problem is
very decent of use as a learning media economic.
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